CodyCross De prehistorie Group 1248 Puzzle 3 Answers
Every clue and answer from this grid, in puzzle order.
De prehistorie Group 1248 Puzzle 3 — All 11 Clues
Listed in grid order. Letter counts are shown so you can match a row before typing.
| # | Clue | Answer | Letters | Copy |
|---|---|---|---|---|
| #1 | De hoofdstad van Andalusië | SEVILLA | 7 | |
| #2 | Kun je zijn van NRC, AD of De Morgen | ABONNEE | 7 | |
| #3 | De Romeinse god van de wijn | BACCHUS | 7 | |
| #4 | In dunne plakjes snijden | FILEREN | 7 | |
| #5 | Hit van Ace of Base uit 1993 | THESIGN | 7 | |
| #6 | Lise __, hielp atoomkernsplijting ontdekken | MEITNER | 7 | |
| #7 | __: Dood of levend' | GEZOCHT | 7 | |
| #8 | Pukkels krijgen & niet meer naar je mama luisteren | PUBEREN | 7 | |
| #9 | Wat kinderen en machines tijdens wiskunde doen | REKENEN | 7 | |
| #10 | Frans woord waaruit bewondering spreekt | CHAPEAU | 7 | |
| #11 | De stad waar Moezel en Rijn samenvloeien | KOBLENZ | 7 |
Hoe dit raster is opgebouwd
This is puzzle 3 of group 1248 in the De prehistorie world of CodyCross. It holds 11 clues, with answers running from 7 to 7 letters — the longest being SEVILLA.
Work the long rows first. CodyCross fixes the letter count for every row before you type, so length alone eliminates most wrong guesses, and each completed row hands letters to the highlighted column that spells this puzzle's hidden bonus word. If a clue here looks familiar from another world, that is by design: the game recycles clue text with different answers, which is exactly why this page keeps the full world-group-puzzle path rather than listing clues on their own.
Move to puzzle 2 or puzzle 4, or open the whole of group 1248. The De prehistorie world covers 98 puzzles across 20 groups, and the world index spans all 89. This puzzle also exists in 8 other language editions of CodyCross (DE, ES, FR, IT, NL, PT, RU, TR), which use entirely different clues rather than translations.
Groep 1248 Puzzel 3 — Vragen
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CodyCross in 9 Languages
Each language edition is a different puzzle set with its own worlds and clues — not a translation of the English one.