All 60 puzzles — verified daily. Every Nonocross puzzle, fully verified and sourced from live game data, organised across 1 range. Updated nightly.
This archive covers all 60 Nonocross answers, organised across 1 range and verified directly from live game data. Every puzzle you see here is computed from the underlying data files, so the counts always match what you can browse and search. Whether you are stuck on a single grid or just checking your work, you can look up any Nonocross puzzle and read its full solution in seconds.
Nonocross is a logic grid game available on mobile for iOS and Android. The game challenges players to apply the row and column clues to a grid, filling and eliminating cells until the hidden picture resolves — working through 60 puzzles in a single themed range. Each puzzle is self-contained and verified against the live game version, so the answer you find here will match what you see in the app. Browse individual solutions like Level 1 or jump straight to any level using the tool below.
Browse puzzles using the range grid below, or explore the complete game directory for other titles. The Nonocross archive is one of the most comprehensive available, covering all 60 puzzles with verified solutions as of the last nightly update. For similar challenges, see Cryptogram and Monkey Wrench.
Jump straight to a level number (1–60) or search by name, word, or content.
Every Nonocross row and column carries number clues that tell you how many cells are filled and in what runs. Read the clues on both axes before filling anything — where a row and column clue overlap, a cell is often forced. See Level 1 for a simple example.
Look for rows or columns where a run is long enough that some cells must be filled no matter how the run slides. Those overlap cells are certainties, and each one you place constrains the crossing line for free.
Mark the cells that cannot be filled with a cross. Eliminating impossible cells is as powerful as filling certain ones — it tightens the remaining runs until the whole Nonocross grid resolves without guessing.
Always open a Nonocross grid by finding the longest runs. A clue whose run is more than half the line length forces its overlap cells to be filled — these cost no guesses and each one anchors the crossing line.
Eliminate before you ever guess in Nonocross. Cross out every cell a clue cannot reach, then re-read the line — systematic elimination consistently beats trial and error and often reveals a forced fill. Check any solved puzzle to see this in action.
In Nonocross, work the tightest line first. The row or column with the fewest ways to place its runs is the most constrained — resolve it before picking off looser lines. Start with Level 1 to practice this technique on a simple 3×3 grid.
When progress stalls in Nonocross, switch axes. A fill you just placed in a row may force a run in the crossing column that was ambiguous a moment ago — alternate between rows and columns as clues resolve.
Every Nonocross answer is sourced directly from verified game data and rebuilt nightly. When the game updates, the archive refreshes within 24 hours. We validate each puzzle for correctness before it publishes, and a nightly sweep re-checks all 60 puzzles so a broken import can never sit unnoticed.